Title: What Can Players Expect From The PvP In Mists of Pandaria?


Wed, 08 Aug 2012 01:31:00 GMT Source:fedexwowgold autor:

What Can Players Expect From The PvP In Mists of Pandaria?

Many players complain the current PVP system in World of Warcraft is to boring, they hope there will be something different in the coming patch 5.0, so what can players expect from the PVP in Mists of Pandaria?

 

As you may be aware, there'll be two new battlegrounds arriving on our doorstep in Mists. They are the Silvershard Mine and the Temple of Kotmogu. If you listened to this week's Convert to Raid podcast, you'll have heard me talking briefly about these two battlegrounds -- but I save the best for you.

 

Some players hope in the new race PVP, it will look like this:
-2 new battlegrounds with unique gametypes.
-A new arena shaped after Nagrand Arena.
-Probably a bit of world pvp due to the new world bosses.
-An item that allows you to dismount players from their flying mounts if they're flagged.

Normalize all gear for everyone in pvp and make it about skill and not about gear. that way everyone has the same res, pvp power, mana, health pools, ap, sp, spi, all that stuff the only modifiers are what spec you take and the bonuses you get for those specs. Outside of BGs, Arenas, RBGs let it be a free for all better gear or not. But in the competitive areas it should come down to skill and not gear. Just my opinion. Also WoW tacked on PvP 5.0  at the latest possible part of development so it is no wonder it still kind blows.

 

What can players expect from the PvP in MoP? In short, from what I know about major PvP changes (I haven't been keeping much track of it):

-Temple of Kotmogu: Murderball style battleground. Players fight to keep control of four artifacts, in which the amount of points players get from the artifacts is increased as the player holding an artifact gets closer to the small, open center of the map.

-Silvershard Mine: Payload style battleground. Players escort contested mine carts to various depots for points. There are strategically placed levers so that the players can change the tracks that the carts follow.

-Tol'vir Proving Grounds: A simple arena with a layout similar to the Ring of Trials. It takes place in Uldum.

-World PvP: Blizzard is taking a more natural approach for world PvP. Instead of artificially creating it or giving major rewards for doing it, they're attempting to create more places and situations where PvP will occur on its own. Examples would include the Black Market auction house, World Bosses, separate main hubs for Alliance and Horde that are close to each other, gear vendors will be neutral and located outside cities, and, of course, neutral daily hubs. There's also an item that can be used to dismount players being added.

 

Just hope the PVP in MOP won’t let wow funs get disappointed, if players want to preview all the raids and dungeons in Pandaren, they can just check them on Fedexwowgold.com.