Shifting Balance in Schedules for Raiding Guilds In 4.3
Melee classes also have to deal with expertise, so it balances out in the end. Accepting that these are generally good players who work together and have a goal to be successful, not grumpy hobbits, is a given. Any other cheap wow gold group of people will not succeed no matter how much time they are given.

Finally, let's note that what is fun to one group of people is considered either too serious or too casual to another group. What some players enjoy is certainly not what others enjoy, just as I may enjoy fishing while another may buy wow gold enjoy snowboarding. Or, perhaps a better example, one person may strive for the Superbowl while another may be sponsoring the High School football team.
There's a broad range of what is considered normal and what is considered "over-doing it." This is almost always determined by your server and the top guilds there; on some servers, guilds raiding more than 12 hours a week are considered hardcore players who are throwing their lives away; on others, those same guilds would be considered very casual guilds.
In the following examples, I'm going to use 16 hours as the basis for a "normal" raiding guild. From my wow gold experience, 20 hours is more common for very solid raiding guilds who are not "top tier" but, in time, complete most of the same content.
There is a constant upwards shift for raiding guilds as they begin new content and new raid zones. This shift is between how much time is spent on old content, or "farm" content, and new content, or "progression."After a few weeks into new content, the raid usually expects to have downed at least one or two of the very early bosses. At this point, their schedule begins looking like this:
As the raid is assembled, the Raid Finder will attempt to balance the group.They are still spending most of their time on new content, and once the raid week is over they have plenty of time off. After all, these aren't the hardcore raiding guilds! They have a strict schedule they wow gold do not deviate from, making it easy to adjust to work and family schedules. As 1-2 months progresses, much of the easier content in the raid zones have been completed. In the instance of this would be the point when much of Serpentshrine, Void Reaver, and perhaps Al'ar have been defeated. The schedule begins to look like this:Suddenly the days are split. Two raid nights are invariably taken corralling the guild to two separate raid zones and completing known content. The additional two nights (in a four night schedule) are spent trying to learn the later bosses of an instance.